Spite Fractured Shards was created using Eggine engine, an Engine created by our team at The Game Assembly. The game is a Diablo 3 clone and was made during a 14 week period, half time, with a group of 17.


I started of creating the physics for the game. Colliders like sphere and box colliders were added as components into the ECS system we had and afterwards i created several functions that allowed for collision detection. I also implemented raycast and the camera to world ray needed for movement.

I worked on a few upgrades to the players abilities.

I also created the menu system as well as the various menus and their functionality such as the skill tree.